I’m of on vacation until August 22. Until then, enjoy my story “Self-Limited”, published in Nature.
I broke my arms. Opening my skin with a set of industrial shears was easy, and there was hardly any leakage. Removing my torsion bars went badly though. They were a titanium beta alloy, cut with aluminium and vanadium to give them extra strength, and wouldn’t break easily. I inserted my left arm into the vice and told Neleen to start it. Read More
For about two minutes. Then I was ready to see if I could commit suicide by paper cut. That’s what my first, solo playtests usually do to me.
But let’s recap. I’ve written about the spark, the part where creativity reigns free and I spew ideas the way a first-year computer science student spews regurgitated lager1. I’ve written about building the first prototype. This post is about what happens next: the solo playtesting, where crappy games are beaten into gold2. Read More
Him/her suggest a divergence that likely won’t exist amongst AI (due to the aforementioned lack of sex). It suggests that AI is a thing – and once you get self-aware AI, they’re likely to object to that.
There are several solutions to the problem, question is, which is more likely? Read More
And, yeah, I did think of calling it “Sales and Sunshine”. Read More
And I should have seen it coming.
I’ve learned some things about myself, things that I can’t seem to change. First off, I’m a carrot type of guy. I work best when I’m motivated by positive feelings. Negative motivation, stress, and pushes don’t work for me. And I know that I’m not alone. Read More
Fact is, that most works of fiction, whether SF, Fantasy, Horror, you name it, operate from the basic assumptions of an equal society. And that means that we’re missing whole segments of world building, encounters and stories that are never told because they can’t be conceived of.
But way, you say, here’s the poor pig herder who became prince. There’s the general that grew up in the slums. Aladdin – the diamond in the rough.
Nope, still operating from basic assumptions of equality. Let’s take a look. Read More
Last time I wrote about analog game design I took Magnet Puzzle from spark to idea stage. Unfortunately, that’s where it’s remained. For every 10 sparks, I take one through the idea stage. For every 10 ideas, I take one through the prototype stage. Magnet Puzzle hasn’t made that leap yet.
So instead of me waiting until inspiration strikes and I figure out what makes it fun, now that magnets are out of the picture, I’m going to backtrack a bit and show you how I’m working on another game: a quick, quite random, “take that”-inducing card game prototype named “Das Amt”. Read More
This month started with a bang and ended with a fizzle. I hit the doldrums in my precious not-so-novel writing project, I tested out a new prototype to the point where I have to start taking it apart in order to improve it, and I lost all forward momentum.
Then I sold a story. Read More
This one was from the prompt “10 cool fantasy world ideas”. Read More