For a while I felt on a roll. Then I had the week from hell…
David Farland, in his Drawing on the Power of Resonance in Writing has the answer: because some events or experiences in the story are alike to what we ourselves have experienced and been moved by. Of course, different readers will react differently. If you ate a cheese-and-baloney sandwich when you found out that your beloved kitten had been run over by a bulldozer, you might cry at the thought of baloney, while I may not[note]I always cry at the though of baloney, especially in politics.[/note]. Different people have different experiences.
But what if there was a way to create these sorts of emotions within the story itself, regardless of who the reader is? Read More
Until very recently I had no idea what being a professional writer meant. I had a vague idea that I wanted to get paid for writing, and that I should be able to make a living from my writing and game design combined, so that, you know, I wouldn’t need to go to work anymore.
I bet that you’ve had that kind of dream: if only I’d strike it big/win the lottery/accidentally buy a Ferrari made out of solid gold I’d be able to retire, live my dreams and eat lunch in my pajamas[note]I no longer eat lunch in my pajamas. Not only do I need to set a good example for the kids, but I no longer find bread crumbs in bead to be sexy.[/note]. But it never happens does it?
That’s because this kind of dream relies on magic. If only I’d magically get X, then Y would be easy. But magic doesn’t exist in the real world[note]Because we’re all Muggles[/note]. That’s why you need a Mission Statement. Read More
It sits there, right at the end of your book. Your author biography[note]Author biography, author bio, and author’s bio all seem to be legitimate spellings. So I’ll mix and the search engines will love me.[/note]. That little blurb where you’re supposed to put interesting facts about yourself. But what do you put in it? And, more importantly, why?
Because an author bio has but one function – and it’s got nothing to do with introducing yourself.
Here’s why. Read More
But here’s an update about what’s been going on.
I broke my arms. Opening my skin with a set of industrial shears was easy, and there was hardly any leakage. Removing my torsion bars went badly though. They were a titanium beta alloy, cut with aluminium and vanadium to give them extra strength, and wouldn’t break easily. I inserted my left arm into the vice and told Neleen to start it. Read More
For about two minutes. Then I was ready to see if I could commit suicide by paper cut. That’s what my first, solo playtests usually do to me.
But let’s recap. I’ve written about the spark, the part where creativity reigns free and I spew ideas the way a first-year computer science student spews regurgitated lager[note]No, I’ve never actually spewed lager, even though I have been a first-year comp-sci student, and on the ölhäfv (speed-drinking beer) team.[/note]. I’ve written about building the first prototype. This post is about what happens next: the solo playtesting, where crappy games are beaten into gold[note]Or, to be truthful, slightly less crappy games.[/note]. Read More
Him/her suggest a divergence that likely won’t exist amongst AI (due to the aforementioned lack of sex). It suggests that AI is a thing – and once you get self-aware AI, they’re likely to object to that.
There are several solutions to the problem, question is, which is more likely? Read More
And, yeah, I did think of calling it “Sales and Sunshine”. Read More
And I should have seen it coming.
I’ve learned some things about myself, things that I can’t seem to change. First off, I’m a carrot type of guy. I work best when I’m motivated by positive feelings. Negative motivation, stress, and pushes don’t work for me. And I know that I’m not alone. Read More