So you’ve got your idea, you’ve got your stack of index cards, your pen, your pencil, your coloring markers, water colors, word processor, online sharing, blog, and, while we’re dreaming, signed 20% royalty contract. Fine. But where do you start the route to finished game?
You know the answer to that one: with a crude prototype and lots and lots of playtests. But how crude is crude, how complete does your prototype need to be in order to start playtesting it, what do you need?
Answer: Nothing. Not a thing. (more…)