I get a lot of ideas, for stories, for games, for products or ways to save the world. Mostly nothing comes out of them, but some intrigue me enough for me to start developing them. I had one such epiphany a few days ago and this is what I’m going to do: I’m going to describe how I take a game from an idea to a tested prototype, and possibly more.
I’m writing this as I go along. The game might turn out to be crap. It might turn out to be impossible to make. It might turn out all right and be submitted. I don’t now. This, folks, is game design reality TV. Here goes. Read More