04 Sep

Advice for those dreaming of designing a game

Image: Flavio Takemoto/FreeimagesYou’re going to design crap. There’s no way around it. No matter what you do, you’re going to design crap.

When you start out, you’ll look to what others have done and attempt to copy them. You’ll look to published games and attempt to make something like them, only better.

You will fail. Read More

27 May

When to start playtesting – or – Earlier than makes sense

Playtesting is more important than you think!So you’ve got your idea, you’ve got your stack of index cards, your pen, your pencil, your coloring markers, water colors, word processor, online sharing, blog, and, while we’re dreaming, signed 20% royalty contract. Fine. But where do you start the route to finished game?

You know the answer to that one: with a crude prototype and lots and lots of playtests. But how crude is crude, how complete does your prototype need to be in order to start playtesting it, what do you need?

Answer: Nothing. Not a thing. Read More