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Brian Tinsman

Keith A. Meyers, Paid to Play, coverWhen I decided that I wanted to become a serious game designer (and isn’t that an oxymoron) I didn’t know where to start. The step between dabbling in game design and doing it systematically, accountably and efficiently seemed nigh on insurmountable.

I really wish that someone had given me Keith A. Meyers “Paid to Play” right about then.

Reading “Paid to Play” is the equivalent of spending a year or more perusing BGDF and the BoardGameGeek game designers forums. Everything you need to know about the basics of professionaly designing games is here, from finding your target market to the skills you need as a designer (persistence, persistence, persistence) to licensing and the dos and don’ts of submitting a query. Incredibly it’s all crammed into 87 quite airy pages. (more…)

The Game Inventor's Guidebook by Brian TinsmanI got Brian Tinsman’s The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between![amazon template=f_textamazon&asin=1600374476] thinking that it would be similar in scope and concept to Jessie Schell’s A book of Lenses[amazon template=f_textamazon&asin=0123694965] but from a business standpoint: something that would go through the different steps and hurdles of getting your game published and point out the things to look out for.

Not quite. (more…)