18 Feb

Why you shouldn’t spend design time designing your game boards

Tag - a beautiful board but no game.

Tag – a beautiful board but no game.

I was digging through my old project folder, checking what to archive and what was worth working on (I’ve got eleven games that I’m either working actively on at the moment or am not quite ready to give up on yet). There, while reminiscing about past mistakes and miscalculations, I found a children’s game from my early designing days: it was my second or third game that I ever took to the prototype stage.

The first game I designed I made the mistake of making lots and lots of cards without having any game to go along with them. In “Tag” I envisioned a game where children would chase each other in a dice based game of tag. Each child would have a type of die associated with it, with some children being faster and some children being nimbler. Nimbleness would be represented by numbers on the board, where, if you rolled your die higher than the number, you’d stumble and have to stop.
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