Imagine this: you’re in the middle of a game of Ticket to Ride. You’ve got four red cars in your hand; you need six in order to build that link from Miami to New Orleans and complete your ticket. Your opponent takes an orange and a white from the card row and reveals – a red and a red! Exactly what you need! Except it’s not your turn yet…
Ticket to Ride is great at creating tension. You see what you want but you’re blocked from doing it.
There’s a name for this type of tension creation: a Decision-Resolution cycle. Actually it’s a discovery-decision-resolution cycle but Decision-Resolution sounds better. Here’s how it works: (more…)