Some time ago I bought a game on Kickstarter. It looked gorgeous. The gameplay seemed somewhat simple, and it was a first time designer self publishing but it looked gorgeous. The shipping was horrible but it did look gorgeous so I decided to buy two copies and hope to recover some of the shipping by selling one.
That is, until I opened the box. Yes, the game was gorgeous, the art top notch. But the game, well, after two plays I realized that either the game hadn’t been playtested enough or it had been playtested in a group that suffered from groupthink about how to play it. For anyone with a smidgen of gamer blood in their veins there was a clear dominant strategy: just keep drawing cards.
But it did look gorgeous. I couldn’t let that go. This was a set of components that kept screaming “mod me, mod me, I’ll promise I’ll be good, just mod me and make me a game!”
So I did. (more…)