It’s easy to simply shrug, thrown in another type of unit, another element, another dude with spikes on his huge shoulder pads. Sometimes it works. Mostly it doesn’t.
Antoine de Saint-Exupery, author of, amongst others, the children’s classic “The Little Prince” said: “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
It’s a wise way to look at it. Not what we can add, but that we can subtract. And the way to learn how to do that is to look for good archetypes, games where there is little, if anything, to subtract. And in the tabletop game industry paring down has been the leading star for the past 20 years (or thousands – see the end). So here, without further ado, are five tabletop games that every designer should play at least once. Read More