23 Feb

What Good Books Can Teach Game Designers

Hardwired cover

Hardwired coverI recently re-read one of my favorite books, Walter Jon William’s Hardwired Amazon . It’s a cyberpunk story centered around a war on the black market, fought by the last free smugglers against the space based corporations that have taken over Earth (by dumping asteroids on the planet until it surrendered). It has two main characters: Cowboy, the greatest smuggler of all, running his hover-panzer across state lines, and Sarah, a dirtgirl killer for hire.

In one pivotal moment, as the war rages at its worst and Cowboy is off blowing things up, the story switches entirely to Sarah and her temptation to betray the resistance in order to fulfill her longtime dream of safety for her brother.

Ok, that doesn’t sound all that exciting but I don’t want to give away any spoilers. Read the book, you won’t regret it.

However, it got me thinking about what makes a book memorable and what makes a game memorable and my conclusion is this: stories. Stories make both games and books memorable. Read More