In writing there’s this thing called the story structure (or plot structure). Basically it’s a formula for taking a story from beginning to end via a set of key points through which a story should pass in order to give the reader the maximum reading pleasure.
Yeah, there are different readers, and there are different writers and there are definitely different stories. And yet, with most stories you will see a story structure (except in literary fiction where you can read for 250 000 words about a guy going to a funeral) since to keep tension high and reading pleasurable you need something to happen, a rise and fall, turns and twists.
The same is true for games.
So what happens when we try to use a fiction story structure to analyze games? Read More