Yes, But, No, And.
There. Now you’ve got all the tools you need to plot any adventure game in the world. Or write any book in the world, since that’s where these tools come from.
Ok, I’ll stop being a Cornholio and unpack it a bit for you. These words (Yes, But, No, And in case you’ve forgotten) are a progression of plot point outcomes. Basically it’s asking yourself: our player needs to achive X, does she? Yes, But, No, And.
All right, all right, I’ll explain it better. Enough with the arm twisting already. But let’s start with an example.
Our hero, an intrepid fighter known only as the Vault Dweller, has to exit the Vault in order to begin his real adventure. That’s what he wants to accomplish: exit the Vault. Does he succeed?